Name, first nameBigot CarineYear of birth1983UniversityHEADField of Interest / research fieldInteraction / Game / Media DesignTitle of projectGifted for mistakeAbstractIn our relationship to technical objects and digital technologies, from design to use, error is usually an event ignored, avoided or corrected. It's usually assumed that error is a problem, it has no place, it interferes with the function.
However, error can also be synonym of happy discovery, bifurcation, change and evolution of the system that produced it.
Failure is never mentioned as a design construct, could it have a function ? How and why the digital error can it be thought by designers ?
TutorsDaniel Pinkas
Gifted for mistake