Name, first nameChristian SchmidhalterYear of birth1991UniversityZHDKField of Interest / research fieldInteraction / Game / Media DesignTitle of projectScreen Space: Typology of non-euclidian rooms in game designAbstractScreen space, or flat-rendered 3D geometry, has historically been part of game development as a technical feature.

Until now, there has been no intention to use it as a tool for game design, which begs the question: “To what extend can this graphic effect be used for innovative game mechanics and visualisations?”

This paper analyzes video games which play with unnatural, non-euclidian rooms like the Es cher-esque game Monument Valley. The research results in a typology of screen-space-related game mechanics and produces a digital game prototype which demonstrates the use of screen space as design tool. The result of this product is an aesthetic and surprising experience, visually and
gameplay-wise.
TutorsBauer René, Götz Ulrich, Kocher MelaFileDownload file
Screen Space: Typology of non-euclidian rooms in game designScreen Space: Typology of non-euclidian rooms in game designScreen Space: Typology of non-euclidian rooms in game design