Name, first nameSonja BöcklerYear of birth1991UniversityZHDKField of Interest / research fieldInteraction / Game / Media DesignTitle of projectMore than fun – Creating meaningful video gamesAbstractWhen we talk about video games we tend to stereotype them as just something fun and entertaining. We think of trivial stories and generic content. That‘s why a lot of people aren‘t even interested in video games. 

Nowadays there are good examples which prove that video games can be more than that: They express human experiences, spotlight important social and political topics and help to understand complex contexts a little bit better.


So far, there are only few methods and guidelines to help Game Designers to develop a meaningful game. In my master project I analyse the mechanics and narrations of successful video games, in order to find patterns which can be applied on the development of meaningful games. 

In small prototypes I explore the potential of translating human experiences in playable systems. For the prototypes I choose topics which are approachable and play a role in everyday life such as shaving, saying hello or waiting in a queue. 

"I dreamed of the day when computer games would be a viable medium of artistic expression — an art form." 
(Chris Crawford on Game Design)
TutorsUlrich Götz, René Bauer, Mela Kocher