Name, first nameJonas ChristenYear of birth1981UniversityHKBField of Interest / research fieldDesign Research and ReflectionTitle of projectHow real is real enough? Design for Virtual Reality studiesAbstractWhile it is clear that Virtual Reality (VR) experiences are able to evoke emotions in users, it is unclear how the strength of these emotions is linked to design decisions such as visual fidelity. Psychological studies in VR are usually conducted without the involvement of designers, resulting in a look and feel of the virtual environment (VE) that may unintentionally deteriorate the results.

The overarching goal of my MA project is to analyse the influence of various design factors on emotional involvement in psychological studies in VR. In a pilot study conducted in cooperation with the University of Bern, the focus will be on visual fidelity. Depending on the results of the pilot, I will propose deeper research into one or more factors in the final study plan.

Results may have implications for the role that design plays in studies which analyse human behaviour in VR and touch upon bigger questions about using immersive media as a tool to exert influence over users with or without their knowledge.
TutorsDavid Weibel (UNIBE), Ulrike Felsing (HKB)
How real is real enough? Design for Virtual Reality studiesHow real is real enough? Design for Virtual Reality studiesHow real is real enough? Design for Virtual Reality studies