Name, first nameAlessandro Di StefanoYear of birth1976UniversityZHDKField of Interest / research fieldInteraction / Game / Media DesignTitle of projectSMB adjustedAbstract[SMB] is a Jump & Run Game for one player on iPad to experience flow and immersion. The aim is moving along the line between Anxiety and Boredom as it‘s described by Csikszentmihalyi in his Book „The Psychology of Flow“ (1993)

Researched were aspects of Motivation Design, in terms of difficulty and narration. The described methods are an approach to measure a finite number of indicators and to reuse them for further game play.
In the beginnig the game was a blueprint of Super Mario Bros - a tile-based major game. By slicing its simple levels in sections the game becomes a known visual experience, with different challenges beyond expectation.
A simple tile based level generator, with a set of scaled sections
to instantiate. Upon several measurements the defined arrangement will offer the right artefact at the right time and position.
TutorsUlrich Götz, René Bauer