Name, first nameKumiko KuwabaraYear of birth1982UniversityHEADField of Interest / research fieldInteraction / Game / Media DesignTitle of projectBeyond Rational Affordance: interfaces for a playful societyAbstractThe concept affordance was adapted from the study of perceptual psychology to the domain of product and human-computer interaction design in 1988 by Donald Norman, a researcher in the field of cognitive science and usability engineering. In the context of human-computer interaction, Norman defines affordance as perceived key information to effectuate required actions to use artifacts properly. This concept has offered designers a pre-packaged framework and allowed them to conceive rational and efficient interaction systems, especially of graphical user interfaces.

On the other hand, a quarter century after, different kinds of interfaces with new sensing technologies are being developed and introduced continuously in our everyday life. These interfaces go beyond traditional productivity-oriented applications to the domain of leisure, art and culture. Gesture-based interactions are used widely in the field of video game like the famous console Wii. Augmented Realty is employed in museums in order to enhance the experience of visitors and the understanding of exhibitions.

This mémoire makes explicit design challenges exposed by a variety of interaction interfaces in leisure-oriented contexts and the limitation of affordances.
TutorsNicolas Nova