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Welcome

The Junior Design Research Conference (JDRC) is an annual event that brings together MA students who follow a Master of Arts in Design program at a Swiss University of Applied Sciences. The Zurich University of the Arts, ZHdK, is happy to welcome you for the 15th edition of the JDRC. The Junior Design Research Conference started over ten years ago as part of the Swiss Design Network Symposia. The conference's organisation has been rotating yearly among the participating universities ever since:

Fachhochschule Nordwestschweiz (FHNW, Basel)
Hochschule der Künste Bern (HKB, Bern)
École cantonale d'art de Lausanne (ECAL, Lausanne)
Scuola universitaria professionale della Svizzera italiana (SUPSI, Mendrisio)
Haute école d'art et de design (HEAD, Geneva)
Hochschule Luzern (HSLU, Lucerne)
Zürcher Hochschule der Künste (ZHdK, Zürich)

The conference provides compelling insights into current and relevant research topics and methodological approaches at the master’s level. It also offers an exceptional opportunity for informal exchange and networking between students based on their interests and practices.The conference aims to raise an awareness of different design disciplines, topics, approaches, and methods at different stages in the development of a Master's thesis. The morning is dedicated to students’ short presentations of their research topics, shedding light on the knowledge gap their projects are dealing with, their research methodology, and the connections between practice and theory. The workshops, carried out by the students for their peers in the afternoon, will allow them to dive deeper into those topics. Finally, a social get-together will round up the event in the evening.

The JDRC design concept is connected to Donna Haraway’s notion of string figures—a “companion practice” that foregrounds collaboration, attentiveness, and responsibility. Like the act of weaving threads together, design here becomes a way of creating connections across people, disciplines, and perspectives. This approach reflects the ethos of the JDRC: design as a collective, process-oriented practice that values exchange, movement, and mutual learning over fixed outcomes.

Design: Eva Jäger, MA Visual Communication

Program

Join us for a welcome coffee to start the day, meet fellow attendees, and get ready for an inspiring conference ahead. The JDRC ’25 team will then officially greet you, setting the tone for a day filled with ideas, connections, and insights.

9:00 AM

Registration and Coffee

Museum für Gestaltung
Ausstellungsstrasse 60

9:30 AM

Welcome to the conference

Panel 1 - Learn to Unlearn
How is design enabling new ways of learning? This panel discusses design as a driver for knowledge and education. The projects examine how emotional intelligence, implicit knowledge and specialised know-how can be fostered and made accessible. Look forward to a serious game that reduces eco-anxiety through energy literacy, a critical examination of professional training in the construction industry, and an AI toy that encourages children's curiosity and creativity.

9:40 AM

Bringing hands-on play through tech
Exploring storytelling as a tool for learning

Lara Rodrigues Ristic and Antonia Siran - SUPSI

Nowadays, children grow up surrounded by screens and imagination often gets replaced with passive consumption. Storia explores how technology can instead nurture and bring back traditional hands-on play. It is a screen-free storytelling house that turns children’s toys into the main characters through real time AI narration. By combining play and education, Storia invites children to co-create stories with the goal of developing empathy, vocabulary, and imagination. The project explores how design can turn technology into a playful learning medium that nurtures curiosity and creativity with children.

9:50 AM

Exploring the Un-useless
How Deliberate Rule-Breaking, Low-tech Materials, and Embodied Engagement Lower Creative Inhibitions, Speed Up Ideation, and Challenge Digital Conventions

Christoph Schneider - HSLU

This practice-based research thesis investigates an unconventional prototyping approach that integrates principles of Chindogu, bricolage, and tinkering. Through original prototypes and a one-day workshop with design students, it employs humor, low tech materials, and embodied engagement as interventions. Findings indicate that deliberate rule breaking and material-led interactions reduce creative inhibitions, make digital conventions visible, and accelerate decision making. The thesis contributes a transferable method and a set of design principles for Research through Design, including implications for education and early project stages.

10:00 AM

Who’s really designing here?
Tracing the invisible web that shapes our everyday actions

Alessandro Tellini - HKB

Recrafting Vocational Ecologies investigates how vocational training in the Swiss construction sector shapes relationships between design, making, and sustainability. Drawing on actor-network theory, the project traces overlooked connections among policymakers, educators, and students, revealing how tacit knowledge and material practices circulate across these domains. It critically examines the public–private training system and reflects on how vocational education structures the production of construction knowledge.

10:10 AM

NOVA
Mobile game to bring energy literacy to young citizens

Marta Piatti and Matteo dell’Agostino - SUPSI

NOVA is a research-based project exploring how accessible energy knowledge can ease eco-anxiety in youth. Asking “How might we make energy systems understandable and empowering for young people?”, the project blends expert interviews, co-design sessions and user testing. The result is an engaging cooperative serious game to help students understand the energy system with confidence and curiosity.

10:20 AM

Panel Discussion

Panel 2 - Emerging Health
How is design broadening our understanding of health? This panel examines design as a catalyst for wellbeing, acceptance and new forms of mental and physical experience. From emotionally comforting ceramics to design interventions for hearing technologies that are positively accepted and medical chewing gum, it offers a holistic view on health.

10:30 AM

Sensory Spaces with Ceramics
Emotional Comfort Through Textures

Boyun Choi - HGK

This project explores how ceramics, often limited to functional use in kitchens and bathrooms, can also create emotional and sensory experiences. Ceramics not only suggest cleanliness and safety but also carry warmth and tactility that bring calm and intimacy. By focusing on the bathroom as a sensory space, the project examines how textures can provide comfort and connection through daily rituals.

10:40 AM

Can you hear me?
Designing Awareness Around Age-Related Hearing Loss

Laurin Schaffner - HKB

Hearing is fundamental to daily life, yet hearing loss affects around 1.3 million people in Switzerland; among those over 70, two out of three are affected. Its gradual onset often leads to denial, delayed help-seeking, and social withdrawal, while stigma, limited information, and financial barriers prevent many from using hearing aids. My research explores which design interventions could change attitudes and motivate timely action and positive adoption of hearing technologies among people over 60.

10:50 AM

MedGum
Chewing gum as a drug delivery approach

Chiara Torterolo - écal

MedGum is an applied research project exploring chewing gum as an effective drug delivery medium.
Chewing gum has recently been recognised by scientists and researchers as an advantageous alternative to traditional drug delivery methods such as pills, tablets and capsules. The focus of MedGum is showing how by applying a design approach, redesigning structure, shape, and composition of the gum, it can be possible to improve absorption speed and dynamics of active ingredients. The project developed four first tailor made Gum solutions, working with existing production lines, and medical researchers, opening a novel, design-driven approach to functional and medical chewing gums.

11:00 AM

Panel Discussion

11:10 AM

Coffee Break

Panel 3 - Power of Visuals
How is design shaping visual realities? This panel shows how visuals can unfold power – as manipulated in-betweens, hacked systems, or spatial mirrors of social structures. A critical exploration of transformation narratives in the sense of ‘before and after images,’ hacking in graphic design, and reconstructions of forgotten spaces through drawing are promised.

11:30 AM

A System within Systems
Hacking as design strategy

Janice Beck - HGK

This thesis reimagines graphic design through the lens of hacking – not as code-breaking, but as a curious, critical way of interacting with systems. Inspired by early hacker culture, it treats everything in design – tools, workflows, authorship, even identity – as a system that can be understood, questioned and subtly misused. Through a series of experiments, hacking becomes a method of exposing the hidden defaults that shape graphic design practice. Instead of polished solutions, these interventions serve as probes, revealing assumptions we rarely notice. The designer emerges not as a passive operator of systems, but as someone who reconfigures, resists and reclaims them.

11:40 AM

Mind the Gap
Visualizing the ‘During’ in Before-and-After Culture

Francesca Bergamini - écal

How do beforeandafter images contribute to binary thinking and polarization in our culture?
The curating of images and narratives in algorithm-driven echo chambers reinforces extremes over nuance, a dynamic that the before-and-after visual device both reflects and amplifies. In this workshop, participants will investigate the cultural power of before-and-after images by re-creating and subverting them. Through a hands-on activity using photos, texts, and AI-generated tools, they will collaboratively invent “durings”—the invisible and often manipulated in-betweens. The workshop encourages critical reflection on truth, visual storytelling, and how we construct or distort reality in the age of algorithms, to critically explore the missing middle—the “during” phase—that is often erased in transformation imagery, and reflect on the cultural implications of binary visual storytelling. This exercise encourage students to critically engage with transformation narratives in visual culture (especially photography), focusing on what is left out—the "during" or "between".

11:50 AM

Getting ready together

Lina Zoe Haube - head

This thesis examines the chorus girls’ dressing room in early 20th-century New York, roughly between 1905 and 1935, during the golden age of cabaret and burlesque.
Focusing on the FLINTA experience within this space, it analyzes how the architecture of the dressing room reflects the social and cultural conditions of the time. The dressing room is a hybrid space which blurs the lines of both public and private and workplace and domestic interior.
Because original architectural material from that period is almost impossible to access, the research works with the vast visual archive created by early Hollywood, a time when the dressing room became a site of fascination.
My work focuses on three short film clips from 1903-1904, depicting the same dressing room and analyzes it through drawing. Drawing serves as a method to slow down the image, to reconstruct the spatial logic and atmosphere of the room. The thesis is structured around five recurring objects that appear across the material:
Door
Light
Paravent
Mirror
Costumes
These objects form the core chapters of the research. Each becomes a vessel through which a specific topic is explored: modernization, access, flexibility, identity and transformation.
In the presentation, I will focus on how to build and clean up a research structure and narrative, using my topic only as an example.

12:00 AM

Panel Discussion

Panel 4 - Next Nature

How is design revitalising our relationship with nature? This panel reflects on design as a practice of careing for fragile ecosystems. The projects address the responsibility of designers towards the environment and the planet by presenting objects that encourage caring rather than consuming, experimenting with environmental aesthetics, and developing tools that make ecological harm visible.

12:10 PM

Aesthetics of care

Nathanael Boell - ZHdK Industrial Design

Currently, we need an average of 2.8 Earths to sustain our current level of consumption. Yet, we only have one.
Aesthetics of Care explores the question: How can I design everyday objects that encourage people to value, maintain, and repair their belongings? Objects that people want to keep and eventually pass on, rather than discard into obsolescence. Through product design, not only in terms of function but also intimacy, deep attention, and value, a design strategy is explored using a vacuum cleaner as a case study.

12:20 PM

Break the status quo
How can a paradigm shift in the earth-agriculture-society relationship network succeed?

Amalia Gutmann - HSLU

Humanity’s food security and the global economy are at risk because their foundation – soil – is being severely damaged by modern agriculture. If nothing changes, this damage will worsen. Yet, the urgency of the problem is largely ignored. Since the Industrial Revolution, agriculture and society haven grown increasingly disconnected due to historical, political, economic, and social developments. Many have lost touch with earth and is vital role in life. Reconnecting people with agriculture and soil has the potential to positively shape attitudes and behavior, and this issue urgently needs public attention.
Achieving a paradigm shift in the relationship within the earth-agriculture-society network is vital. This master's thesis explores possible starting points for doing so.

12:30 PM

River Aesthetics

Peter Ha - head

This thesis explores my relationship with the Rhône and Arve rivers in Geneva to understand my attraction to their confluence. More broadly, it examines how we can connect, re-connect, and remain connected with nature within built environments to foster deeper appreciation. I briefly make an incursion into the philosophy of technology to bring attention to how we view nature through interventions and inventions. The research combines case studies, interviews, and experiments through the lens of environmental aesthetics. The goal is to discover new ways of appreciating nature and to sense vitality even in non-biological entities.

12:40 PM

Designing With Uncertainty
Interfaces for Sensing Invisible Ecological Harm

Olivia Menezes, Yaroslava Shylyk, Kirill Kohl

War leaves toxic legacies long after explosions fade. Our research investigates heavy-metal contamination in post-conflict soils, where harm is real but evidence is fragmented, contested, and often invisible. We explore how design can operate within environmental uncertainty, developing sensing methods, interpretive tools, and ethical frameworks for working without complete truth.
This presentation introduces our material research and invites participants to confront invisible violence and incomplete knowing in our afternoon workshop.

12:50 PM

Panel Discussion

Lunch break and Exhibition Visit
We kindly invite the students to visit the current exhibition "Museum of the Future" for free during their break.

1:00 PM

Exhibition Visit

Museum für Gestaltung
Ausstellungsstrasse 60

3:00 PM

Workshop Sessions

ZHdK Campus
Pfingstweidstrasse 96

5:00 PM

JDRC Apéro with Sound and Visuals

Mehrspur Bar
Pfingstweidstrasse 96

Workshops

Between teaching and protecting: ethics in AI storytelling

Lara Rodrigues Ristic & Antonia Siran

SUPSI

When a child’s story includes something dangerous like a knife or a lighter, how should AI respond? In this workshop we use Storia, a real time storytelling toy, to explore how AI tells, hides, or reshapes moments of risk. Through experimentation, we aim to create an open space for debate about ethics, learning, and design responsibility. Participants are invited to bring an everyday object considered unsafe for children, even better if it’s something that could catch their attention.

NOVA - Mobile game to bring energy literacy to young citizens

Marta Piatti & Matteo dell'Agostino

SUPSI

Bring your creativity and ideas to the table and help turn complex energy topics into fun, bite-sized minigames. In this workshop, your ideas will shape the themes, technologies and game dynamics: transforming key energy concepts into playful experiences that spark curiosity and make the energy transition easier to understand.

Deconstructing Design

Karya Anliak, Madeleine Hykes, Caja Peters

ZHdK

Participants are seated at one of five tables with a design object, form, or tool to discuss. Accompanying each element will be a short historical description. In small group discussions, participants will draw and deconstruct the social, political, and environmental components of these elements. Through this, an alternative design history or form will be generated – informed by their diverse background, perspectives, and opinions on the element they analyze. Through this, we aim to explore openly possible design futures guided by critical inquiry and transdisciplinary discourse. 

Suggested Reading:  “Counterfacutal and alternative histories as design practice” by Auger and Hanna 

Exploring the Un-useless

Christoph Schneider

HSLU D&K

What if we could scroll through our newsfeed with toilet paper or lean back in a chair to dig in Minecraft? In this workshop, we’ll take a closer look at a computer mouse, take it apart and transform it with everyday objects into absurd and charming prototypes.
Break the rules and explore engaging ways of human-computer interactions.
You’ll be introduced to the idea of Chindogu and the concept of bricolage. This workshop isn’t about perfection, it’s about curiosity, humor, and a touch of anarchy.

Participants bring if you have:
Old computer mouse(gets destroyed maybe)
USB-A to Connection of your phone adapter
Smartphone

Who’s really designing here?

Alessandro Tellini

HKB

Explore the hidden networks that shape your design or research practice. In this hands-on session, we’ll trace the actors influencing your work, map their relationships, and turn insights into fast sketch models. You’ll end by creating a 60-second video that brings your network to life. Join us to rethink who (or what) really designs — and how those interactions shape outcomes.

Sensory Spaces with Ceramics: Emotional Comfort Through Textures

Boyun Choi

FHNW

This workshop focuses on the meditative craft of making Doro-Dango—polished clay balls created entirely by hand. Participants will shape, dry, and polish their own ceramic spheres while experiencing the tactile rhythm of working with earth. Through this process, you can feel the subtle textures of clay and discover the calm and emotional comfort that natural materials can bring.

Can You Hear Me? Designing Awareness Around Age-Related Hearing Loss

Laurin Schaffner

HKB

Have you ever seen a loved one struggle to hear but hesitate to seek help?
In this workshop, we will reflect on how we make health-related decisions and experience how hearing loss affects our daily lives. We will imagine our future selves and co-design interventions on a journey map that foster empathy, understanding, and earlier action around age-related hearing loss.

MedGum - Feedback Loop

Chiara Torterolo

ECAL

In this workshop the participant are invited to to contribute their perspectives through group-based feedbacks activities using MedGum as applied research case study.
The discussion will be structured around four main development areas of the project: Shape & Materiality, UX, Communication and Future speculations.
The aim is to explore feedback-driven dialogue using collective reflection as a tool to inform, critique, and structure a new design research process.

Break the status quo

Amalia Gutmann

HSLU D&K

What if soil and agriculture would be a visible core element of our system we care about?
In this workshop we rethink together the position of soil and agriculture in our system. We will reflect on our own current relationship towards soil and agriculture, its impact and what systematic changes would help to change the status quo. And of course, fitting to the topic of agriculture and soil, food and maybe a taste-testing will be also part of this workshop. :)

Designing With Uncertainty: Interfaces for Sensing Invisible Ecological Harm

Kirill Kohl, Olivia Menezes, Yaroslava Shylyk

ZHdK

Working responsibly with environmental uncertainty, when damage is real but data is ambiguous, contested, or absent.

How do we visualize risk when data is incomplete?

What ethics emerge when we “decide truth” for a contaminated environment?

How do metaphors shape environmental intervention?

Who is harmed by our uncertainty, and by our certainty?

Outputs: conceptual sensing model + reflection + collective mapping

A System within Systems: Hacking as design strategy

Janice Beck

FHNW

In this workshop, participants use familiar design tools — but not to design well. Instead, they are asked to design “wrong”: to misuse the software, break presets, disrupt workflows and expose hidden assumptions. The goal is not a polished result, but to investigate the system itself. By collaboratively bending tools, defaults and habits, the workshop reveals how design software shapes the way we think, decide and create.

Participants should bring Laptop with at least one design tool (e.g. InDesign, Illustrator, Figma,..)

What does your favorite word looks like ?

Antonin Ricou

HEAD

Through an automated tool, students will be able to extract all available images for a word out of all the different Wikipedia languages pages.

First alone then all together the students curate a sequence of images, that will be printed & assembled into various collective visual narrative strip.

Together, we will discuss the question of those representation but also the meaning of this visual human essence.

Getting Ready Together

Lina Zoe Laube

HEAD

This workshop uses microhistorism to explore what can be learned from historical gaps. Centered on the 1904 chorus girls’ dressing room, participants work with fragments and absences to materialize invisible spaces of marginalized groups. Through collective collage making , we explore the magic of getting ready together/ transforming traces and silences into speculative architectures of care and memory.

Mind the Gap: Visualizing the ‘During’ in Before-and-After Culture

Francesca Bergamini

ECAL

Phase 1: Collect the “Before” and “After”
Each group receives a pair of before-and-after images (some found, some provided, some absurd or surreal). These could be mugshots, celebrity glow-ups, renovation ads, historical propaganda, etc.
Phase 2: Fill the “Between”
Using paper, drawing, collage, AI image tools, or just storytelling, groups collaboratively invent what could be the "middle"—the process, struggle, distortion, delay, or manipulation that led from A to B.
Phase 3: Presentation & Reflection
Each group presents their invented “during,” discussing what was assumed, omitted, or altered in the original pair—and what that reveals about societal narratives around progress, beauty, power, or truth.

AI tool access (optional, e.g. DALL·E, Runway, etc.)

Registration

Registration starts on Monday, November 10. Please register for the conference and a workshop by Friday, November 15, using this link.

Database

Contact

Zürcher Hochschule der Künste
Pfingstweidstrasse 96
8005 Zürich


dagna.salwa@zhdk.ch